TIGSource - June 2013 (27 posts)

This post was originally hosted on TIGSource
Jun 04, 2013

#551 June 04, 2013 07:46 AM

@Phugmeister: [tokens, empy spaces on night screen, issuing cities]

There are only 3 tokens in the beta, so you got them all. The empty spaces will come up in the final game. And as RobRendell mentions, the issuing cities aren’t as ignorable when the penalties are escalating. I still haven’t gotten to actually balancing the escalation, but my goal is to force the player to think long and hard about ignoring any piece of information.

@Frostiken: [fingerprints]

You need to compare the fingerprints. Sometimes they don’t match. I was surprised to see a few playthrough videos where people give the fingerprint card to the entrant, then completely ignore it when it’s given back with actual fingerprints. I’ve added some text to the identity record to hopefully make this a little more clear:

New Domain

I dragged my feet about registering a proper domain for the game so when I went to get paperspleasegame.com it was already taken. Squatters are the best. Luckily the name works with one of those new-style trendy domains. Thanks Sweden!

» PapersPlea.se «

Price Announcement

Instead of just announcing the price right-out, I decided to take a day and throw up a small mini game:

I used Haxe/NME’s html5 target for this. It was written from scratch and took only a couple hours. Surprisingly, the hardest part was getting drag-n-drop working right on iOS. I had to add a little javascript touchevent handler to cancel the normal page-scroll events. And due to whatever quirk of Jeash (Haxe/NME’s javascript flash API library), the canvas element needs to be the first thing on the page to get the correct mouse coordinates on a touch device. So if you play it on a mobile browser, the top “PAPERS, PLEASE” title thing is removed in order to put the canvas div at the very top.

Even with these few hiccups I’m amazed with how smooth it went. I definitely wouldn’t have bothered if it required writing pure javascript, which I loathe. So add another point to the Haxe/NME column.

Replies

#552 RobRendell (June 05, 2013 02:37 PM)
Hi, dukope - the link on your “How much will it cost” image is wrong (goes to paperplea.se rather than papersplea.se).

[EDIT] I was initially worried that the “how much will it cost” minigame was a way to take votes on the price and I was messing with your statistics by trying every amount, but soon decided that it was just a thematic way to announce your price.  Cute :)

What’s the conversion rate between the Arstotzkan Zorkmids and other world currencies? :)

#553 Frostiken (June 05, 2013 04:37 PM)

Quote from: dukope on June 04, 2013, 07:46:13 AM @Frostiken: [fingerprints]

You need to compare the fingerprints. Sometimes they don’t match. I was surprised to see a few playthrough videos where people give the fingerprint card to the entrant, then completely ignore it when it’s given back with actual fingerprints. I’ve added some text to the identity record to hopefully make this a little more clear:

Oh outstanding, perfect.

I don’t know why, but I somehow assumed that the little printout was… the fingerprints he gave me? I don’t know why, it seems so obvious now.

Yay! I helped with a thing!

#554 josh_s (June 06, 2013 12:16 AM)
Fantastic. Played the beta through to the end a couple of times. Good combination of compulsive gameplay and engaging setting. Great to see something so original getting a wide distribution.

#555 Bandreus (June 06, 2013 08:11 AM)
This is amazingly well done. Great execution there  :my word!:

#556 MegaScience (June 06, 2013 05:39 PM)
I’m sure by now you know the Yogscast is doing a series on this game?

I’m curious if Nilesy (of the Yogscast) might also do videos on it. He’s all about methodical. But on the point of the game, you’re going to get an influx. The only reason you might not now is they forgot to link the game, but they should link it in the future. At least, I linked it in a comment to someone asking. Might top comment, get people coming in.

#557 gimymblert (June 06, 2013 06:44 PM)
this and delver are manbabies heaven

#558 babac (June 07, 2013 12:35 PM)

Quote from: dukope on June 04, 2013, 07:46:13 AM

Instead of just announcing the price right-out, I decided to take a day and throw up a small mini game.

I’m not sure the term “overbribing” will actually catch on.  :corny laugh:

#559 MegaScience (June 10, 2013 05:41 AM)
Would it be possible to prevent comparing items which currently can not be related to anything? I’m trying to watch the Yogscast do their playthrough, but when doing fingerprinting, they accidentally compared the fingerprints to the main fingerprint paper instead of the actual fingerprints. Unless you can tell me where comparing the full sheet would be used currently, it’s a bit odd it’d allow you to compare the entire sheet by accident and get a bad result.

And yes, I do understand it is a little dumb they didn’t realize “No Correlation” is literal and not a “Discrepancy.” Just, it does seem odd you can compare things that would never need to be compared and I myself couldn’t figure out a way they could be used.

Edit: And it’d be nice if the citation could fit “Fingerprints did not match” if the player got to that point and still let them through. I guess just think about it from a “newbs” perspective instead of someone who understands the game mechanics… I’m trying to help back the ‘facepalm’ attitude, because I’m sure I’d make a similar mistake just coming into the game… But then again, I might not because my mind is a bit weird and meticulous.

#560 June 10, 2013 06:27 AM

Quote from: MegaScience on June 10, 2013, 05:41:23 AM Would it be possible to prevent comparing items which currently can not be related to anything?

This is one of the things I’ve fixed since the beta. Basically exactly as you suggest. Items that can’t be compared aren’t selectable. The fingerprint sheet is a good example but there’s a bunch of similar cases.

Edit: And it’d be nice if the citation could fit “Fingerprints did not match” if the player got to that point and still let them through.

Good idea. I think it currently says something like “Identity Record: Invalid Fingerprints”… “Fingerprints do not match” would be a lot clearer.

Replies

#561 MegaScience (June 10, 2013 06:33 AM)
Actually, in the current public version, it seems to only list the original problem: http://www.youtube.com/watch?v=2pDnGt5jM10#t=14m4s It listed the problem as the name, which was what prompted the fingerprint check. But it doesn’t mention that the fingerprint check failed as well. I’m not sure how you’d fit a list of problems onto that, and having that any bigger would be bad, but since a player might try to compare by eye and not notice, somehow the information has to be there.

#562 June 10, 2013 06:37 AM

Quote from: MegaScience on June 10, 2013, 06:33:13 AM Actually, in the current public version, it seems to only list the original problem: http://www.youtube.com/watch?v=2pDnGt5jM10#t=14m4s It listed the problem as the name, which was what prompted the fingerprint check. But it doesn’t mention that the fingerprint check failed as well. I’m not sure how you’d fit a list of problems onto that, and having that any bigger would be bad, but since a player might try to compare by eye and not notice, somehow the information has to be there.

The fingerprints match there. The problem is that the alias doesn’t, so the id card listing a different name must be forged.

Replies

#563 MegaScience (June 10, 2013 08:06 AM)
Hmm… Well, that shouldn’t be a problem the way the main release has been adjusted, then? Thanks.

Also, they didn’t know they could stop Vince at the border. I left a comment on that, and after about 179 likes on it, they actually responded directly to it. Point being, people coming here from their videos can see that and not need explanation. :) Really wasn’t expecting to be responded.

#564 RunasSudo (June 11, 2013 08:02 PM)
Haha, stamping things is so much fun…

I actually made myself a Paper Stamper ‘game’ as stress relief.  :grin:


I hope you don’t mind!

#565 RobRendell (June 12, 2013 01:27 PM)

Quote from: RunasSudo on June 11, 2013, 08:02:41 PM Haha, stamping things is so much fun…

I actually made myself a Paper Stamper ‘game’ as stress relief.  :grin:
The actual game should have a draggable Denied/Approved stamper somewhere like the credits screen, so people can go nuts stamping all over the credits :)

If the credits get large enough that they need to scroll, so much the better, as whatever you stamp scrolls up the screen with it.

#566 DeepQantas (June 13, 2013 10:41 AM)

Quote from: dukope on June 04, 2013, 07:46:13 AM » PapersPlea.se «

Price Announcement

Instead of just announcing the price right-out, I decided to take a day and throw up a small mini game:
I see what you did there…

Discrepancy detected: Invalid issuing city.

#567 MegaScience (June 15, 2013 03:46 PM)
I just had a thought and decided to come here with it. Is the game going to have a tutorial? That might solve some problems where people don’t listen or understand the game teaching them mid-gameplay. I’m not saying not to tell the player what to do where appropriate - Just have the option for a mode that simply teaches them the basic tools and proper use. That way, they aren’t on the clock trying to pass people through and either guessing mechanics or rushing too much to pay attention.

I’d understand not wanting to do that. It could make teaching ingame more difficult since someone might have used the tutorial and not want to hear it or not done the tutorial and need to hear everything on the fly. Just a thought.

Edit: I think I worded it better in this YouTube comment I wrote:

Because he honestly had no idea what he was doing, so everyone is freaking out at how many ‘obvious’ things he was missing. xD This video actually inspired me to ask the developer if a tutorial mode could be added. Going to see what he says about that. Teaching the player along the way could work, but since you’re still on the clock during it, the player usually misses out on the details. Pushing the player into specific actions to learn might help.
So basically, I’m thinking the player feels too pressured to learn these things on the fly, and a tutorial mode might help with that since the player can just learn at their own pace there and then jump in. Could be a bit weird reworking the game for that, another reason not to do it.

By the way, I don’t recommend watching Sips’ (Yogscast) video on the game. I couldn’t watch through it.

#568 fylth (June 16, 2013 08:19 AM)
Perhaps the tutorial could take the form of a training session? I mean, even in cold-war era jobs I’m sure the staff would still receive some basic training before they started properly

#569 MegaScience (June 16, 2013 07:08 PM)
Especially border control. Even if the game starts off somewhat more open, it closes down in distrust.

#570 RunasSudo (June 17, 2013 02:50 AM)
With the modding functionality, is there any way to add more days to the beta?

#571 crem (June 23, 2013 10:58 PM)
After taking fingerprints, I tried to match “no known aliases” text from a fingerprint slip with an ID card name (which was different from the name in passport), but it shown “NO CORELLATION”. Shouldn’t that work?

#572 June 23, 2013 11:12 PM

Quote from: MegaScience on June 15, 2013, 03:46:11 PM …Tutorial stuff…

There are a lot of good arguments for a tutorial. But as a gamer I vastly prefer to learn things on the fly, even under pressure. The game will make it easy to go back and replay the day so you can always look at this as an implicit tutorial. I found myself doing this a few times on a recent play through and it was kinda fun to try optimizing a day before moving on.

By the way, I don’t recommend watching Sips’ (Yogscast) video on the game. I couldn’t watch through it.

Yeah I actually can’t watch more than a few minutes of any PP let’s plays. Combination of horror at all the things I don’t explain well enough and general fatigue from working on the game.

Quote from: RunasSudo on June 17, 2013, 02:50:55 AM With the modding functionality, is there any way to add more days to the beta?

I don’t remember the exact status of the beta anymore. It may be possible but there’s also a good chance it’s hard-coded.

Quote from: crem on June 23, 2013, 10:58:22 PM After taking fingerprints, I tried to match “no known aliases” text from a fingerprint slip with an ID card name (which was different from the name in passport), but it shown “NO CORELLATION”. Shouldn’t that work?

This should work, yeah. At least, it works in the current dev builds so probably something was broken for beta.


First Playthrough

I just got to the point where the game can be played from start to finish with no placeholder content (missing only the ending sequences). In total it took just over 4 hours. Even though I felt rushed the whole time, 4 hours is a little longer than I intended. The general gameplay progression was pretty good but unfortunately some of the longer story threads fell flat.

I’ll be taking time this week to flesh those threads out more. Hopefully I can get the “thriller” part of it to come out better.

Replies

#573 MegaScience (June 23, 2013 11:42 PM)
Just make sure you get permission to recreate Thriller in this game. :tongue: And don’t forget to feature some user-created DLC when it is made. I’m sure there will be a few amazing ones worthy of being seen by all. :shocked: (Talking about user additions since I can’t know what the main game will bring. :tongue:)

#574 crem (June 24, 2013 01:31 AM)
In all youtube playthroughs I watched, noone realized they can inspect if fingerprints match, when in doubt.

Also it seems that everyone thinks that if you see discrepancy like expired document, you cannot just reject the document, you need to interrogate about that first. (And also I doubt if my understanding is correct).

#575 Frostiken (June 25, 2013 12:02 PM)
By the way, I’d just like to say that the Astotzkan Anthem is just amazing. Kudos to whoever produced it.

#576 Svetlana (July 11, 2013 08:18 AM)

Quote from: crem on June 24, 2013, 01:31:18 AM In all youtube playthroughs I watched, noone realized they can inspect if fingerprints match, when in doubt.

Also it seems that everyone thinks that if you see discrepancy like expired document, you cannot just reject the document, you need to interrogate about that first. (And also I doubt if my understanding is correct).

i always interrogate about all details that are wrong, and on my third play doing so i could do it fast enough to not only maintain my family, i was starting to turn in a profit

so i guess that’s a totally legit way to play

xoxoxo call me
-Svetlana

#577 crem (July 22, 2013 02:07 AM)
The forum seems to be surprisingly silent recently.  :who, me?:

dukope, maybe there is any interesting recent information that you’d like to update us with?  :wink: